Stupid Font Tricks and Mahjong Log #6

I was messing around with RPG Maker VX again a little bit last night after the mahjong game, and decided to try out some scanlating fonts to see how they’d look in it. Most of them looked fairly decent, but SFX fonts don’t hold up well. The following are some of the notable ones:

Aquafont Komika Display

ZUN

I’m gonna check and see how damage formula’s work next. My partner in crime knows the shortcut, but I’m more about the guts in this situation.

Anyway, the rest of the post contains the mahjong log using the Extra Dora rule.

—–

This time around, we changed a few things about our game flow. Before, we broke the wall after the number indicated by the dice roll. Say you roll an 8, North seat’s wall would be broken. Count the tiles starting from the right side of the wall up to 8. Here’s the difference: we used to break the wall after that 8th tile and made the next 7 tiles the dead wall. What we did this time was break the wall from the 8th tile and included the previous 6 tiles for the dead wall. It’s not much of a difference as far as game play was concerned, but we did it anyway according to the book.

The other thing was how we drew from the wall. Before, we drew from the wall in the same direction as the seat order, counterclockwise. What I didn’t realize was the drawing was actually clockwise, the opposite direction of the seat order. Again, it didn’t change the game much.

The one thing that did change the game the most was how dealer changing was handled in the South round. What we did before, because of my misunderstanding, was that whoever won in the South round became the new dealer. What was supposed to happen was that dealer changed the same way as it did in the East round. If I’m still not getting it right, please tell me.

And now about the game itself. This time, we used the Extra Dora rule. What that normally does is that one #5 tile from each numbered suit (pins, sous, and mans) is replaced with a red tile version which acts like a dora if you have it in your hand. Well, we didn’t have red tiles, so what I did was put a blue dot on one #5 tile from each suit and that would count as an extra dora. Anyway, hope that covers it all. On with it!

Players: Caleb, Ruka, Josh, Kyle

Game Type: Extra Dora, Han Chan

Casual Rules: Open Tan Yao is possible, temporary furiten is not observed, dead hands are not observed

Starting Score: 26000

East 1

Caleb starts off as dealer.

Josh rons off Ruka.

Pon of haku, blue dot 5-sou; 2 han, 30 fu, 2000.

Game moves to East 2 with Ruka as dealer.

Josh +2000, Ruka -2000

It looks like Kyle was going for an Ippeikou in his hand. Everyone else’s including mine didn’t seem to be doing too well. Caleb though probably could’ve gone for All Pons.

East 2

Josh rons off Ruka’s chun.

Kan of hatsu, blue dot 5-pin; 2 han, 50 fu, 3200.

Game moves to East 3 with Josh as dealer.

Josh +3200, Ruka -3200

This round ended pretty fast with Josh calling tiles early on, even a kan of hatsu! It was probably an unavoidable deal in any case.

East 3

Kyle riichis but Josh rons off Kyle’s 5-sou. No riichi deposit made.

Tanyao, blue dot 5-pin and 5-sou, dora 1; 4 han, 30 fu, 11600.

East 3 is extended, tsumi 1.

Josh +11600, Kyle -11600

Owowowowowow! Those blue dot #5s really hurt! I was close to winning too, but it seems like Josh and Kyle were holding my winning tile. Caleb didn’t seem close to any type of hand though.

East 3-2

Caleb tsumos a 6-sou.

Open tanyao; 1 han, 30 fu, 1100.

Games moves to East 4 with Kyle as dealer.

Caleb +1100, Josh -500, Kyle -300, Ruka -300

Hmm…too bad Kyle couldn’t win off a 5 or 8-pin because he had no yaku in his hand. Honestly, weak hands all around it seems.

East 4

Josh rons off Kyle’s 9-sou.

Seat wind, blue dot 5-pin, dora 1; 3 han, 30 fu, 3900.

Game moves to the South round with Caleb as dealer.

Josh +3900, Kyle -3900

Geez, Josh has been on a roll the past few rounds. Kyle had to get rid of his 9-sou to get into tenpai, but who would have though that Josh was already in tenpai himself waiting on a 6 and 9-sou? I was in tenpai myself for for a 7-sou which is still in the wall somewhere.

South 1

Ruka tsumos a 1-pin.

Closed tsumo, iipeikou, blue dot 5-sou; 3 han, 30 fu, 4000.

Game goes to South 2 with Ruka as dealer.

Ruka +4000, Caleb -2000, Josh -1000, Kyle -1000

I didn’t realize I was in tenpai until Josh drew his tile, so I didn’t declare riichi. Could’ve squeezed a few more points if I did. Kyle’s hand is a bit unformed, but he may still have had a chance for a pon of chun since only one was discarded. Too bad for Caleb though. It seems the other two 5-mans were in the wall still.

South 2

Caleb tsumos a 7-man.

Straight of man; 1 han, 30 fu, 1100.

Game goes to South 3 with Josh as dealer.

Caleb +1100, Ruka -500, Josh -300, Kyle -300

Ooh…Kyle was close to a Shousangen, but he may not been able to get it since he had to draw or chi an 8-man in order to discard the East wind. I myself was waiting on a 6-pin/man to get into tenpai. This round is a little hard to read though.

South 3

Caleb riichis.

Josh riichis.

Round ends with Caleb and Josh in tenpai.

South 3 is extended, tsumi 1.

Caleb +500 (-1000 for riichi), Josh +500 (-1000 for riichi), Kyle -1500, Ruka -1500

Hmm…I should have discarded the 6-pin instead if I even had an inkling that those two didn’t need it so that I would be in tenpai at the end of the round. Three 4-sous and one 7-sou were out which made it look like 7-sou was a decent wait for Josh. However, Kyle had the other 7-sou which he wasn’t going to let go, so that means the other two are still in the dead wall? Caleb was waiting on a 7-pin but neither I or Josh would let go of it, so he wasn’t going to win that hand anyway.

South 3-2

Caleb riichis.

Josh riichis.

Josh rons off Ruka’s 9-man.

Ippatsu, ippeikou, blue dot 5-pin, dora 4; 8 han, 24000 +2000 from last round’s riichis +1000 from Caleb’s riichi +300 for tsumi.

Ruka goes into the negatives, game ends.

Josh +27300, Ruka -24300, Caleb -1000

Ow…ow…ow…OW… A DEALER baiman!? A 6 and 9-man wait too! I guess I should’ve paid more attention to the discards and gone for the 8-man instead, but that just sucks. I was going for a suu ankou which, upon revealing the hands, was nothing but fantasy since all the necessary tiles were discarded or held. Letting Kyle win with a cheaper hand would’ve been the best way to go except that the tile was still in the wall, and I dealt the 9-man. orz

Final Scores

Josh - 72700, +59

Caleb - 25700, -4

Kyle - 7200, -23

Ruka - -1800, -32

Running Time: 2.5 hrs

Kyle and I didn’t like the Extra Dora rule since yaku built up so fast if you had the tiles. Personally, it works for Tenhou since there’s a rank system involved, and it’s the fastest way to increase (or decrease) your rank but not so much for a real game unless stakes were involved. We’ll be going back to a normal game from here on out.

1 Response to “Stupid Font Tricks and Mahjong Log #6”


  1. 1 Psieye Mar 9th, 2008 at 8:30 am

    Yep, I see no errors anymore in how you’re playing the game now. Ooh and you’ve introduced the Red Dora tiles~

    East 1:
    Ruka, that’s an odd discard choice you made there. Why toss the 9man and 8manx2? Well ok, if you picked them up separately and discarded them then that’s understandable but it’d have been nice for I Pe Ko. Or San Shoku Dou Jun (3 colour straight) was also a possibility there.

    Kyle’s hand looked good to go for Hon Itsu (1 suit) and/or Ikki Tsukkan (123456789).

    Caleb’s hand could have gone into a multi-wait Tan Yao. Sure with hindsight you could say it would have been good to go for Toi Toi, but you don’t get that hindsight until it’s too late.

    East 2:
    Yep, Red Dora means suddenly all the Yaku Hai and (open) Tan Yao wins are worth more as you can easily aim for Dora tiles.

    Caleb’s hand… is a mess. I don’t know when he got those 7pin and 5pin, but the Pon on 6pin really killed his hand. Same with the Chi on 5man - I have to assume that was an unfortunate case where he got the tile he stole in a later turn.

    Ruka… yeah that was an unfortunate incident where you got ambushed from a Live Tile (tile that hasn’t been discarded yet) so early in the game.

    East 3:
    Mmm? Isn’t the Riichi despoit made first before the Riichi discard is made?

    Ummu, and Josh has understood how to amass Dora with cheap-but-quick hands.

    Kyle chose to have a dual pon wait instead of a closed wait - fair decision (that it cost him the game can only be said with hindsight) but… if he’d discarded the 4pin instead he’d have had I Pe Ko to boost his hand.

    Caleb’s hand… was a hand that died when he Chi’d that 9man yeah.

    Ruka: you were on a single wait. That they had your winning tiles doesn’t mean much if you decided to swap your wait with some other tile. Of course, whether one should have or not is only visible with hindsight.

    East 3-1:
    Josh could have gone for a Toi Toi from there but……. it was this late in the game already.

    Yeah Kyle set himself up to depend on getting that 3rd Chun.

    Ooo and Caleb was in a good 3-tile wait: 5,6,8pin

    Ruka’s hand… yeah didn’t have too much hope. Maybe could have gone for Chanta but… Chanta is hard to form and not worth that much alone if you steal anyway… Having said that, discard pools suggest it was a viable option.

    Btw… 1 han 30fu - isn’t that 1000, not 1500? Caleb wasn’t Dealer here.

    East 4:
    Yes, when someone has a Pon on a Yaku Hai, one must always consider the possibility that they might be in Ten Pai - especially true as the turns pass and you see them deal tiles from their own hand instead of what they picked from the wall that turn. When someone has Yaku Hai already formed, there is a good chance they’re going to try and win as fast as possible. 6,9pin wait though… that’s not a wait you could easily have read from Josh’s pool…

    Kyle was in a very unfortunate position yes. Well, some games turn out this way, when one player is riding a Wave of Luck.

    Caleb seemed to be building a Ikki Tsukkan and Ruka was in a good position to get Dora 2 but… yeah, unfortunate.

    South 1:
    Ooh, nice win Ruka, and you did it the bastardly way of Closed Tsumo with no Riichi. Sure it happened accidentally without realising you were in Ten Pai (it happens) but psychologically it’s a more bastardly way of winning~

    South 2:
    Actually, Kyle could have discarded the Tong (East) tile right away anyway and then see what he got next. I see no reason why he kept it unless he very recently drew it. It’s South round so East isn’t a Yaku Hai.

    Ruka… that is one of those hands that could have gone in multiple ways yet died early. Either San Shoku or Ikki Tsukkan.

    Anyway, gratz to a Ikki Tsukkan win for Caleb.

    South 3:
    Actually Ruka, you did the right thing. 6pin was bastardly risky to deal given Caleb’s discard pool. 9pin was also dangerous because of Josh’s pool. Remember, Not Losing is possibly more important than trying to (and failing) to win.

    South 3-2:
    Actually I don’t know how you could have concluded that 8man was safer than 9man given Josh’s discard pool. Only things I could tell were:
    1) Josh was riding the Wave of Luck, so be extra careful
    2) This game had a crazy number of Dora tiles if someone won by Riichi
    3) All Man tiles were risky given he never discarded any until the last moment. Heck the Pin tiles looked semi-dangerous too.
    4) Caleb’s pool suggests 9pin was risky but not as dangerous (he dealt 8pin on his 4th turn - it wasn’t that valuable to him) as a total lack of Man discards in Josh’s discards.

    It was one of those situations where you had to ask yourself: “How much do I want to win? Should I castrate myself now to avoid losing?” - a Psychological crux point which is what Mahjong becomes once you begin to be able to read the pool for risks.

    Ah, and you guys decided not to use the Red Dora tiles for your next game. Fair enough.

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